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Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

5 Locations💼 Full-time💰 $62,220–$62,220🗓 2026-07-02 → 2026-07-30

Core

Develop and optimize hardware-accelerated video encoding, decoding, and transcoding pipelines for Intel Graphics architecture within open-source media projects.

Role type

Senior IC software optimization engineer (GPU/media acceleration)

Builds

Hardware-accelerated media solutions for client and workstation platforms

Domain

Consumer electronics / Media processing / GPU acceleration

Deliverable

production ML models | product features

Required skills

C/C++ programming, Intel Quick Sync Video (QSV) / oneVPL / libmfx, FFmpeg/HandBrake upstream contributions, modern video codec standards (H.264/H.265/AV1), media container protocols, performance profiling, low-level GPU programming

Preferred skills

AI-assisted media workloads (OpenVINO, PyTorch), Vulkan/DirectX/Metal compute APIs, Intel performance tools (VTune), streaming workflows (OBS, HLS, DASH)

Technologies

FFmpeg, HandBrake, oneVPL, libmfx, VA-API, D3D11/12, OpenVINO, PyTorch, VTune, OBS, HLS, DASH

Responsibilities

Analyze, design, and debug software enhancements for open-source media projects; Develop and optimize Intel QSV code paths; Conduct performance analysis of encode/decode pipelines; Author technical presentations and training materials; Provide technical feedback to product and engineering teams

Seniority

Senior, hands-on IC

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