CareerPlan

Senior Graphics Shader Compiler Engineer

US, CA, Santa ClaraFull-time$184k2026-08-31 → 2026-11-10

Core

Design and implement core components of a graphics shader compiler to accelerate general-purpose computation on NVIDIA GPUs for workloads including deep learning, scientific computation, autonomous vehicles, and AAA gaming.

Role type

Senior IC graphics shader compiler engineer

Builds

GPU drivers and compiler infrastructure for NVIDIA GPUs

Domain

GPU computing / Systems software

Deliverable

production ML models

Required skills

C/C++ programming, compiler design and implementation, compiler optimizations, LLVM infrastructure, parallel programming models, SPIR-V extensions, open-source contribution

Preferred skills

CUDA development, DirectX/OpenGL/Vulkan application development, GPU code generation, Khronos representation

Technologies

LLVM, SPIR-V, CUDA, DirectX, OpenGL, Vulkan

Responsibilities

Design and implement significant parts of the compiler; perform performance analysis and implement new optimizations; partner with global compiler, GPU driver, architecture, and application teams; propose and implement SPIR-V extensions; contribute to open-source projects (LLVM, DXC)

Seniority

Senior, hands-on IC