CareerPlan

Economy Game Designer (World of Warships, PC)

BelgradeFull-time2026-10-16 → 2026-11-11
Hybrid

Core

Design and balance game economy, meta systems, rewards, and progression to drive player activity, engagement, and long-term retention in World of Warships.

Role type

Economy Game Designer (Live Service)

Builds

LiveOps events, randomized reward mechanics, battle economy for new game modes, and meta-game progression systems.

Domain

Free-to-play live-service gaming / Game Economy

Required skills

Game design, economy design, systems design, numerical analysis, probability modeling, spreadsheet modeling, game analytics, BI tools, free-to-play design principles, stakeholder communication

Preferred skills

Post-release analysis, A/B testing, AI-assisted design tools, experience with complex established game economies

Technologies

Spreadsheets, BI tools, analytics platforms

Responsibilities

Design and balance rewards and progression for LiveOps events; Design and balance randomized reward mechanics with the Monetization team; Analyze impact of economic changes on player behavior; Monitor game economy health and stability; Propose improvements to meta-game systems; Build economic models and simulations; Define economic rules and maintain documentation; Collaborate across disciplines from design to post-launch analysis.

Seniority

Mid-Senior, hands-on IC