Economy Game Designer (World of Warships, PC)
Core
Design and balance game economy, meta systems, rewards, and progression to drive player activity, engagement, and long-term retention in World of Warships.
Role type
Economy Game Designer (Live Service)
Builds
LiveOps events, randomized reward mechanics, battle economy for new game modes, and meta-game progression systems.
Domain
Free-to-play live-service gaming / Game Economy
Required skills
Game design, economy design, systems design, numerical analysis, probability modeling, spreadsheet modeling, game analytics, BI tools, free-to-play design principles, stakeholder communication
Preferred skills
Post-release analysis, A/B testing, AI-assisted design tools, experience with complex established game economies
Technologies
Spreadsheets, BI tools, analytics platforms
Responsibilities
Design and balance rewards and progression for LiveOps events; Design and balance randomized reward mechanics with the Monetization team; Analyze impact of economic changes on player behavior; Monitor game economy health and stability; Propose improvements to meta-game systems; Build economic models and simulations; Define economic rules and maintain documentation; Collaborate across disciplines from design to post-launch analysis.
Seniority
Mid-Senior, hands-on IC