Staff Software Engineer, Platform Services - Game Tech Group, Anti-Cheat
Core
Designing resilient backend platforms, internal developer tools, and anti-cheat systems to protect competitive integrity for Riot's multiplayer games.
Role type
Staff Software Engineer (Platform Services)
Builds
Shared backend services, internal operations tools, and anti-cheat detection/deterrence systems for millions of players.
Domain
Gaming / Cybersecurity / Distributed Systems
Deliverable
production ML models | product features | infrastructure
Required skills
Backend platform architecture, distributed systems design, API design, internal tooling development, incident response, CI/CD pipeline optimization, security hardening, Golang, React, Node.js, TypeScript, AWS, Docker, Kubernetes
Preferred skills
Platform team leadership, adversarial system design, high-availability operations, engineering mentorship, developer platform creation, LLMs and Agentic AI
Technologies
Golang, React, Node.js, TypeScript, AWS, Docker, Kubernetes
Responsibilities
Design and evolve shared backend platform services; Own APIs and service contracts for multiple teams; Lead development of internal operations and investigation tools; Identify and reduce systemic platform risks; Design and operate high-availability distributed backend systems; Partner in incident response and root cause analysis; Improve CI/CD pipelines and observability workflows.
Seniority
Staff, hands-on IC with strategic influence