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Staff Machine Learning Engineer - Game Tech Group, ML Platform

Los Angeles, USA💼 Full-time🗓 2026-06-11 → 2026-07-31

Core

Architecting and scaling the shared ML infrastructure (model serving, orchestration, feature management) to move AI systems from experimentation to reliable production services across Riot's game development and player experience teams.

Role type

Staff Machine Learning Engineer (ML Platform Infrastructure)

Builds

Shared ML infrastructure including model serving, orchestration, feature management, and deployment workflows for Riot's AI ecosystem.

Domain

Gaming / Machine Learning Infrastructure / MLOps

Deliverable

infrastructure

Required skills

ML/AI platform engineering, inference serving (KServe, Triton, TorchServe), GPU orchestration, CI/CD, infrastructure-as-code (Terraform), distributed systems architecture

Preferred skills

Real-time/latency-sensitive ML deployment, LLM/diffusion model optimization, agentic workflow orchestration

Technologies

KServe, Feast, Milvus, NVIDIA Triton, Dynamo, TorchServe, Terraform

Responsibilities

Design and operate AI & ML inference infrastructure with CPU/GPU-aware orchestration; Develop CI/CD workflows for safe promotion to production; Optimize infrastructure for varied model architectures (foundation models, gradient boosted trees); Establish ML deployment best practices (blue/green, shadow deployments); Improve developer experience by reducing operational complexity; Influence long-term platform architecture; Collaborate with researchers and game teams to build reusable platform capabilities.

Seniority

Staff, hands-on IC with strategic influence

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