Lead Level Artist
Core
Lead a team of World Builders and Level Artists to create compelling, stylized, high-quality level art and immersive world-building for a AAA BioShock game.
Role type
Senior IC Lead Level Artist (World Building)
Builds
Immersive game levels and environments for a AAA BioShock title
Domain
Video Games / Environmental Art / Level Design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game levels)
Required skills
Environmental art, level architecture, team leadership, mentoring, modular system design, asset management, spatial composition, architectural knowledge, sketching, UE5 proficiency
Preferred skills
AAA title experience, leadership in shipped titles, cross-disciplinary collaboration
Technologies
UE5, 3D Studio Max, Maya, ZBrush, Substance, Photoshop
Responsibilities
Manage and mentor a team of World Builders and Level Artists; ensure artistic consistency across the project; design and improve modular architecture systems; coordinate workflow and interdisciplinary communication; establish development schedules; create and manage asset lists.
Seniority
Senior, hands-on IC with leadership responsibilities