Staff Applied Modeling Engineer - Unpublished R&D Product
Core
Lead modeling strategy and architecture for high-complexity AI/ML systems serving players in an unpublished R&D game product.
Role type
Staff Applied Modeling Engineer (R&D)
Builds
AI-powered workflow enhancements, multi-model systems, and production ML pipelines for game development.
Domain
Video game development / Interactive entertainment
Deliverable
production ML models
Required skills
Applied modeling, ML system design, C++, complex data source handling, multi-model system optimization, pipeline architecture, research-to-production translation, technical mentorship
Preferred skills
Reinforcement learning, imitation learning, generative models, simulation-based training, ML platform components (serving, feature stores, observability), AAA game engine experience (Unreal), multiplayer game development
Technologies
C++, Unreal Engine
Responsibilities
Establish AI/ML architecture patterns and design solutions for high-complexity problems; refine modeling and feature invention strategy; optimize multi-model systems and interaction analysis; establish pipeline architecture and deployment automation; balance cutting-edge techniques with production reliability; mentor engineers and elevate team expertise.
Seniority
Staff, hands-on IC with significant mentorship and strategy scope