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Staff Applied Modeling Engineer - Unpublished R&D Product

Los Angeles, USA; Mercer Island, USA; Sydney, Australia💼 Full-time🗓 2026-06-15 → 2026-07-31

Core

Lead modeling strategy and architecture for high-complexity AI/ML systems serving players in an unpublished R&D game product.

Role type

Staff Applied Modeling Engineer (R&D)

Builds

AI-powered workflow enhancements, multi-model systems, and production ML pipelines for game development.

Domain

Video game development / Interactive entertainment

Deliverable

production ML models

Required skills

Applied modeling, ML system design, C++, complex data source handling, multi-model system optimization, pipeline architecture, research-to-production translation, technical mentorship

Preferred skills

Reinforcement learning, imitation learning, generative models, simulation-based training, ML platform components (serving, feature stores, observability), AAA game engine experience (Unreal), multiplayer game development

Technologies

C++, Unreal Engine

Responsibilities

Establish AI/ML architecture patterns and design solutions for high-complexity problems; refine modeling and feature invention strategy; optimize multi-model systems and interaction analysis; establish pipeline architecture and deployment automation; balance cutting-edge techniques with production reliability; mentor engineers and elevate team expertise.

Seniority

Staff, hands-on IC with significant mentorship and strategy scope

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