JRPG资深战斗策划 - Bluesea Studio
Core
Design and build the overall combat system, character combat mechanics, and monster tuning for a mobile RPG/Card game to ensure high-quality combat experience.
Role type
Senior Combat Designer (RPG/Action)
Builds
Combat systems, character/monster mechanics, and underlying gameplay infrastructure
Domain
Mobile Gaming (RPG/Card/SLG)
Required skills
Unity engine, State machines, Animation systems, Combat system design, Game balance tuning, Technical implementation
Preferred skills
Action/ARPG game experience, Deep understanding of combat details, Methodology for combat build quality
Responsibilities
Design and implement character combat mechanics, Tune characters and monsters for optimal experience, Collaborate with engineers on combat system architecture, Coordinate with level and system designers for integration
Seniority
Senior, hands-on IC