Programming- (Various Disciplines) - Talent Pool (N America)
Core
General engineering talent pool for future project-based co-development roles across various game disciplines.
Role type
Generalist game engineer (talent pool)
Builds
Gameplay systems, AI behaviors, animation pipelines, core engine architecture, tools, Live Ops pipelines, networking, multiplayer architecture, backend services.
Domain
Video game development
Deliverable
production ML models | product features | infrastructure
Required skills
C++, C#, Python, Unity, Unreal Engine, source control, debugging, performance profiling, agile workflows
Preferred skills
AAA pipelines, real-time rendering, cloud platforms (AWS, Azure, GCP), CI/CD, Live Ops strategies, telemetry, remote content deployment, prior co-dev experience
Responsibilities
Design and optimize gameplay systems, AI, animation, or engine architecture; Develop tools for content creators and QA; Contribute to Live Ops and deployment systems; Implement networking and backend services; Collaborate with cross-disciplinary teams; Profile and optimize performance; Troubleshoot bugs and resolve bottlenecks.
Seniority
Mid-level (3+ years experience)