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Programming- (Various Disciplines) - Talent Pool (N America)

Fort Lauderdale, Florida, United States💼 Full-time🗓 2026-06-25 → 2026-09-26

Core

General engineering talent pool for future project-based co-development roles across various game disciplines.

Role type

Generalist game engineer (talent pool)

Builds

Gameplay systems, AI behaviors, animation pipelines, core engine architecture, tools, Live Ops pipelines, networking, multiplayer architecture, backend services.

Domain

Video game development

Deliverable

production ML models | product features | infrastructure

Required skills

C++, C#, Python, Unity, Unreal Engine, source control, debugging, performance profiling, agile workflows

Preferred skills

AAA pipelines, real-time rendering, cloud platforms (AWS, Azure, GCP), CI/CD, Live Ops strategies, telemetry, remote content deployment, prior co-dev experience

Responsibilities

Design and optimize gameplay systems, AI, animation, or engine architecture; Develop tools for content creators and QA; Contribute to Live Ops and deployment systems; Implement networking and backend services; Collaborate with cross-disciplinary teams; Profile and optimize performance; Troubleshoot bugs and resolve bottlenecks.

Seniority

Mid-level (3+ years experience)

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