Lead Product Designer - Games
Core
Lead the design of physical tabletop, card, and party games, translating gameplay mechanics into intuitive, manufacturable products for millions of players.
Role type
Senior individual contributor product designer (physical games)
Builds
Physical game components, packaging, and play experiences for Mattel's portfolio (UNO, Scrabble, etc.)
Domain
Consumer goods / Physical toys and games
Deliverable
product features
Required skills
Game design, physical product design, prototyping, playtesting, CAD/modeling, manufacturing feasibility, player psychology, cross-functional leadership
Preferred skills
Commercial game shipping, structured playtesting, licensed brand experience, modern tabletop trends, mentoring designers
Technologies
CAD, rendering tools, prototyping materials
Responsibilities
Design new gameplay experiences and physical products; lead complex projects from concept to commercialization; mentor designers and provide creative direction; partner with engineering and packaging on manufacturing constraints; conduct playtesting and refine mechanics.
Seniority
Senior, hands-on IC