User Interface Artist - Rainbow Six Siege
Core
Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and heads-up display elements for Rainbow Six Siege.
Role type
UI Artist (Game)
Builds
Menus, systems, and heads-up display elements for a multiplayer tactical shooter game
Domain
Gaming / UI Design
Deliverable
product features
Required skills
Graphic design, visual organization, Adobe Photoshop, Adobe Illustrator, prototyping tools (After Effects, Figma), typography, color theory, visual hierarchy, localization adaptation, asset optimization for game engines
Preferred skills
Motion design, user-centered design principles, knowledge of current UI trends, 3D model to 2D illustration techniques
Responsibilities
Create visual mockups and assets for menus and HUD; Transform 3D models into illustrated 2D elements; Design readable interfaces using typography and color theory; Maintain consistent visual direction; Produce mockups, animatics, and prototypes; Collaborate with UX teams on usability; Optimize assets for game engine; Adapt layouts for localization; Support visual bug fixing and accessibility
Seniority
Individual Contributor