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User Interface Artist - Rainbow Six Siege

Montreal, QC, ca💼 Full-time🗓 2026-09-01 → 2026-09-25

Core

Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and heads-up display elements for Rainbow Six Siege.

Role type

UI Artist (Game)

Builds

Menus, systems, and heads-up display elements for a multiplayer tactical shooter game

Domain

Gaming / UI Design

Deliverable

product features

Required skills

Graphic design, visual organization, Adobe Photoshop, Adobe Illustrator, prototyping tools (After Effects, Figma), typography, color theory, visual hierarchy, localization adaptation, asset optimization for game engines

Preferred skills

Motion design, user-centered design principles, knowledge of current UI trends, 3D model to 2D illustration techniques

Responsibilities

Create visual mockups and assets for menus and HUD; Transform 3D models into illustrated 2D elements; Design readable interfaces using typography and color theory; Maintain consistent visual direction; Produce mockups, animatics, and prototypes; Collaborate with UX teams on usability; Optimize assets for game engine; Adapt layouts for localization; Support visual bug fixing and accessibility

Seniority

Individual Contributor

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