Chef.fe Technique - Programmeur.meuse IU (Far Cry)
Core
Senior Technical Lead for UI systems in a AAA first-person shooter, bridging engineering, UI integration, and technical art to ensure high-fidelity, performant, and accessible user interfaces.
Role type
Senior IC machine-learning engineer (audio)
Builds
Production UI systems for gameplay, menus, HUD, and front-end interfaces in a AAA FPS game.
Domain
Video game development, AAA first-person shooter
Deliverable
production ML models
Required skills
UI system architecture, visual node-based scripting (UI Graph), real-time engine profiling and optimization, crash debugging, team leadership, component modularity, adaptive layout design, accessibility implementation
Preferred skills
Multi-platform reactive UI design
Technologies
Snowdrop UI, UI Graph, real-time game engines
Responsibilities
Define UI technical roadmap and architecture standards; lead a team of UI integrators and technical artists; implement and maintain UI features across gameplay and menus; profile and resolve UI performance bottlenecks and crashes; collaborate with UX/UI designers to ensure technical implementation matches design intent.
Seniority
Senior, hands-on IC with leadership responsibilities