Lead Sound Designer
Core
Lead the Sound Design team to create immersive audio experiences for Witcher 4, a narrative-driven RPG.
Role type
Senior Lead Sound Designer (Game Audio)
Builds
Audio systems and soundscapes for a AAA narrative RPG
Domain
Video Game Development / Audio Engineering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (audio systems & soundscapes)
Required skills
Team leadership, aesthetic continuity definition, Unreal Engine 5, Wwise middleware, sound effect design, mixing, milestone planning, sprint execution, coaching
Preferred skills
Atmos, Surround Sound, 3D Audio, HRTF, performance capture, field/Foley recording
Technologies
Unreal Engine 5, Wwise
Responsibilities
Lead the Sound Design team, define and maintain aesthetic continuity, collaborate with cross-discipline teams (Music, VO, Programmers), plan and execute milestones/sprints, coach team members, design and implement audio systems, design and mix original sound effects
Seniority
Senior, hands-on IC with leadership responsibilities