Programmer Assistant - Alternance (F/H/NB)
Core
Developing tools and game engine systems for the Anvil engine within the Gameplay & Interactivity team.
Role type
Junior Gameplay Programmer (Internship/Alternance)
Builds
Internal game engine tools and gameplay systems
Domain
Video game development, game engine technology
Deliverable
production ML models | product features | infrastructure
Required skills
C#, C++, WPF framework knowledge, code maintenance, optimization
Preferred skills
UX sensitivity, version control tools, English proficiency
Technologies
C#, C++, WPF, Anvil engine
Responsibilities
Develop tools in C# / WPF for Anvil users, develop engine code for gameplay systems, maintain and optimize existing code, support production teams with stable tools
Seniority
Junior, hands-on IC
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