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Devops & Release Engineer

Paris, IDF, fr💼 Full-time🗓 2026-07-09 → 2026-08-01

Core

Design and build the foundations of a build, CI/CD, and release ecosystem for a new PC/Console game project, ensuring teams can turn code into stable, playable builds quickly and reliably.

Role type

Senior DevOps & Release Engineer (Game Production)

Builds

Unreal Engine production pipelines (build, cook, package, deploy) across PC, Console, and Mobile; Kubernetes-based Internal Developer Platform; hybrid on-prem/cloud infrastructure.

Domain

Game Development / DevOps / Infrastructure

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

CI/CD pipeline design and industrialization, Unreal Engine build systems, Kubernetes and Helm, Perforce (Horde/Zen Server) at scale, infrastructure-as-code, SRE mindset, automated quality gates, release engineering (branching, promotion, versioning, rollback), hybrid cloud/on-prem operations.

Preferred skills

Experience building CI/CD pipelines in a game production context, familiarity with containerized microservices, proactive capacity and cost monitoring, scripting to reduce developer friction.

Technologies

Unreal Engine, Kubernetes, Helm, Perforce, Horde, Zen Server

Responsibilities

Design and industrialize Unreal Engine CI/CD pipelines; Architect and scale a robust Internal Developer Platform on Kubernetes; Implement automated quality gates to shift issue detection left; Optimize Perforce as critical infrastructure; Develop internal tooling and self-service capabilities; Drive release engineering processes.

Seniority

Senior, hands-on IC

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