Devops & Release Engineer
Core
Design and build the foundations of a build, CI/CD, and release ecosystem for a new PC/Console game project, ensuring teams can turn code into stable, playable builds quickly and reliably.
Role type
Senior DevOps & Release Engineer (Game Production)
Builds
Unreal Engine production pipelines (build, cook, package, deploy) across PC, Console, and Mobile; Kubernetes-based Internal Developer Platform; hybrid on-prem/cloud infrastructure.
Domain
Game Development / DevOps / Infrastructure
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
CI/CD pipeline design and industrialization, Unreal Engine build systems, Kubernetes and Helm, Perforce (Horde/Zen Server) at scale, infrastructure-as-code, SRE mindset, automated quality gates, release engineering (branching, promotion, versioning, rollback), hybrid cloud/on-prem operations.
Preferred skills
Experience building CI/CD pipelines in a game production context, familiarity with containerized microservices, proactive capacity and cost monitoring, scripting to reduce developer friction.
Technologies
Unreal Engine, Kubernetes, Helm, Perforce, Horde, Zen Server
Responsibilities
Design and industrialize Unreal Engine CI/CD pipelines; Architect and scale a robust Internal Developer Platform on Kubernetes; Implement automated quality gates to shift issue detection left; Optimize Perforce as critical infrastructure; Develop internal tooling and self-service capabilities; Drive release engineering processes.
Seniority
Senior, hands-on IC