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Game Director [Assassin's Creed]

Montreal, QC, ca💼 Full-time🗓 2026-05-11 → 2026-08-01

Core

Guide the game design team to turn creative vision into a cohesive game experience, ensuring progression, pacing, and balance align with player intent.

Role type

Senior IC Game Director

Builds

Cohesive game experiences (e.g., Assassin's Creed)

Domain

Video game development

Deliverable

production ML models | product features

Required skills

Game design leadership, game engine expertise (Unity/Unreal), gameplay mechanics design, progression system design, combat system design, AI behavior design, budget and schedule management, playtest feedback analysis, market trend analysis

Preferred skills

Data analysis, online gaming community familiarity, live streaming platform knowledge

Technologies

Unity, Unreal

Responsibilities

Partner with creative and studio leadership to define game vision; Develop and communicate strong game design vision; Mentor game designers on mechanics, progression, combat, and AI; Collaborate with cross-functional teams for design, tech, art, and narrative cohesion; Review budgets and schedules with production; Adapt design direction based on technical constraints and playtest feedback; Oversee post-launch feature follow-up and data analysis.

Seniority

Senior, hands-on IC

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