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Engine Programmer - F/H/NB

Montreuil, IDF, fr💼 Full-time🗓 2026-04-28 → 2026-08-01

Core

Develop, improve, and optimize the system translating Node Graphs to bytecode for the Anvil engine, ensuring robustness and performance for design, gameplay, and art teams.

Role type

Senior C++ Engine Programmer (Low-level systems)

Builds

Anvil engine Node Graph to bytecode translation system

Domain

Video game engine development (C++)

Deliverable

production ML models | product features | infrastructure

Required skills

C++ development, low-level programming, performance optimization, memory management, threading, system architecture

Preferred skills

Node Graph systems experience, Yacc or Bison tools, applied mathematics (algorithms)

Responsibilities

Develop and optimize Node Graph to bytecode translation system, ensure system robustness and performance, work on low-level subjects (performance, memory, threading, architecture), perform technical scouting and share results

Seniority

Mid-to-Senior, hands-on IC

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