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Senior Technical Animator [Rainbow Six]

Newcastle upon Tyne, England, gb💼 Full-time🗓 2026-04-14 → 2026-09-25

Core

Designing and building rigging systems, skinning, physics, and modelling to support high-quality character assets and realistic AAA game worlds.

Role type

Senior Technical Animator (Character Rigging)

Builds

Character rigging systems, deformation structures, and integrated visualisations for gameplay.

Domain

Video Games (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (character rigging systems)

Required skills

Character rigging, 3D modelling, 3DS Max or Maya, mentoring artists, full development life-cycle experience

Preferred skills

Deformation and scene structures expertise

Technologies

3DS Max, Maya

Responsibilities

Design rigging systems for character assets, translate mock-ups into high-quality visualisations, conduct in-depth research, participate in peer reviews, mentor artists and animators.

Seniority

Senior, hands-on IC with mentorship responsibilities

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