Senior Technical Animator [Rainbow Six]
Core
Designing and building rigging systems, skinning, physics, and modelling to support high-quality character assets and realistic AAA game worlds.
Role type
Senior Technical Animator (Character Rigging)
Builds
Character rigging systems, deformation structures, and integrated visualisations for gameplay.
Domain
Video Games (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (character rigging systems)
Required skills
Character rigging, 3D modelling, 3DS Max or Maya, mentoring artists, full development life-cycle experience
Preferred skills
Deformation and scene structures expertise
Technologies
3DS Max, Maya
Responsibilities
Design rigging systems for character assets, translate mock-ups into high-quality visualisations, conduct in-depth research, participate in peer reviews, mentor artists and animators.
Seniority
Senior, hands-on IC with mentorship responsibilities