Director of Product, Live Services
Core
Own business outcomes for live mobile portfolio (LiveOps & Monetization) in a publisher model, setting vision and roadmap for events, seasons, and monetization across casual/puzzle genres tied to IP.
Role type
Director of Product, Live Services (LiveOps & Monetization)
Builds
Multi-quarter cadence of events, seasons, promotions, content drops; pricing/offer architecture (bundles, battle passes, subscriptions); ad strategy and experimentation; Publishing Platform roadmap with partners.
Domain
Mobile F2P gaming, LiveOps, Monetization (IAP & IAA), Publisher model
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Mobile F2P Product/LiveOps strategy, Team leadership (3-5+ years), Revenue & retention growth, F2P economies design, IAP pricing/segmentation, IAA fundamentals (mediation, bidding), A/B testing & cohort analysis, Cross-functional orchestration, External studio management, SQL familiarity
Preferred skills
Casual/puzzle experience, Experience with licensed games, Community & Player Support ownership, UA/Growth partnership
Technologies
Remote config, Segmentation, In-game storefronts, Experimentation tools, LiveOps CMS, Economy dashboards, Webstore
Responsibilities
Define portfolio KPIs and revenue forecasts; Craft multi-quarter LiveOps strategy; Establish monetization architecture and ad strategy; Prioritize Publishing Platform roadmap; Align roadmaps with external studios; Institutionalize hypothesis-driven A/B testing; Coordinate cross-functional teams; Champion ethical monetization and compliance; Build team and codify playbooks.
Seniority
Director, 8-10+ years experience, 3-5+ years leading teams