Lead Online Game Designer
Core
Define the framework and structure for a new experience in the Dying Light franchise, leading an interdisciplinary team through the full development cycle from conception to post-launch support.
Role type
Senior Lead Game Designer (Online/Live-Service)
Builds
Online features, progression systems, gameplay mechanics, and in-game economy for the Dying Light franchise.
Domain
Video Games (Action/Zombie genre, Live-Service/Games-as-a-Service)
Deliverable
Production ML models | product features
Required skills
Game design for online and live-service titles, team leadership, progression system design, in-game economy design, design documentation, playtest scope definition, visual scripting, data analytics.
Preferred skills
Experience as Lead Game Designer or Design Director, knowledge of statistics and data analytics tools, knowledge of visual scripting tools/languages, passion for video games and current industry trends.
Technologies
Visual scripting tools, data analytics tools
Responsibilities
Lead team designs through the full development cycle, define and design progression systems and gameplay mechanics, define and design engagement mechanisms and in-game economy, collaborate with production to plan development roadmap, prioritize and assign tasks to designers and developers, directly communicate with programmers, artists, and animators, work with player research teams on playtest scope and goals, create and update design documentation.
Seniority
Senior, hands-on IC with leadership responsibilities