Game Designer
Core
Improve and develop existing game projects through hands-on technical and creative problem-solving, debugging, and system optimization.
Role type
Junior Game Designer (Technical/Debugging focus)
Builds
Existing game projects using Godot, Unity, or Unreal Engine
Domain
Video Game Development
Required skills
Game engine proficiency (Godot, Unity, Unreal), codebase navigation, debugging, version control (Git/GitHub), issue triage, project management tools (Jira)
Preferred skills
Player feedback analysis, independent work, adaptability to established project structures
Technologies
Godot, Unity, Unreal Engine, Git, GitHub, Jira
Responsibilities
Navigate and understand existing game projects; Analyze codebases to understand gameplay systems; Modify, debug, and extend game implementations; Investigate and troubleshoot gameplay issues and bugs; Identify files, scripts, and dependencies for changes; Trace implementation paths and system interactions; Review player feedback and playtest findings; Support playtest issue triage; Implement and validate fixes; Use Git/GitHub for version control; Track bugs and tasks using Jira
Seniority
Junior, hands-on IC