Engine and Tools Programming Intern – Undergraduate
Core
Develop game engine runtime and tools components in C++ to support real-time game creation and content authoring workflows.
Role type
Undergraduate game engine programming intern
Builds
Runtime systems and content creation tools for game development pipelines
Domain
Interactive entertainment / Real-time game engine development
Required skills
C++, game engine development, low-level system design, performance optimization, debugging, hardware platform knowledge
Responsibilities
Design and develop game engine technology with guidance from team leads, Build efficient low-level systems that support higher-level pipelines, Design and implement tools that help content creators develop and manage game assets, Maintain and improve existing engine systems, Explore capabilities of specific game platform hardware, Collaborate with production teams to identify technical challenges and develop solutions, Investigate and respond to bug reports and feature requests, Document technical implementation details
Seniority
Undergraduate intern