Cloud Game Streaming - Systems Engineer
Core
Design and optimise low-latency real-time game streaming technologies for PlayStation platforms, focusing on frame capture, media pipelines, and streaming transport.
Role type
Mid-level Systems Engineer (Game Streaming)
Builds
Low-latency video streaming systems for PlayStation hardware and network services
Domain
Gaming hardware, real-time media streaming, embedded systems
Required skills
C/C++, native performance-sensitive software development, real-time video/media pipelines, video compression (AVC/HEVC/AV1), low-latency encoding, debugging and profiling
Preferred skills
Video codec performance evaluation, compressed video bitstreams, native video players on embedded platforms, hardware encoder/decoder integration, SIMD/vectorisation, console development environments, CI/CD workflows
Technologies
C, C++, AVC, HEVC, AV1, Git, Jenkins
Responsibilities
Develop and optimise low-level C/C++ components in the game streaming stack; Investigate and reduce end-to-end streaming latency; Optimise hardware video encoder configuration; Analyse media pipelines for latency sources; Prototype new approaches to streaming quality and efficiency; Collaborate on codec development and rate control
Seniority
Mid-level, hands-on IC
