CareerPlan

Cloud Game Streaming - Systems Engineer

GBR-London-15GMSFull-time2026-10-02 → 2026-11-10
Hybrid

Core

Design and optimise low-latency real-time game streaming technologies for PlayStation platforms, focusing on frame capture, media pipelines, and streaming transport.

Role type

Mid-level Systems Engineer (Game Streaming)

Builds

Low-latency video streaming systems for PlayStation hardware and network services

Domain

Gaming hardware, real-time media streaming, embedded systems

Required skills

C/C++, native performance-sensitive software development, real-time video/media pipelines, video compression (AVC/HEVC/AV1), low-latency encoding, debugging and profiling

Preferred skills

Video codec performance evaluation, compressed video bitstreams, native video players on embedded platforms, hardware encoder/decoder integration, SIMD/vectorisation, console development environments, CI/CD workflows

Technologies

C, C++, AVC, HEVC, AV1, Git, Jenkins

Responsibilities

Develop and optimise low-level C/C++ components in the game streaming stack; Investigate and reduce end-to-end streaming latency; Optimise hardware video encoder configuration; Analyse media pipelines for latency sources; Prototype new approaches to streaming quality and efficiency; Collaborate on codec development and rate control

Seniority

Mid-level, hands-on IC