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Staff Software Engineer - Video Performance - (Bay area only)

San Francisco, us💼 Full-time💰 $251,000–$251,000🗓 2026-08-16 → 2026-09-26

Core

Lead end-to-end performance strategy for the video creation lifecycle, optimizing the C++ native engine and ML pipelines to reduce latency and memory footprint while ensuring user-perceived fluidity.

Role type

Staff Software Engineer (Video Performance)

Builds

High-performance video editing experience across Web, iOS, and Android platforms

Domain

Creative software, video processing, graphics rendering

Deliverable

production ML models | product features

Required skills

C++, multi-threaded system optimization, CPU/GPU architecture, memory hierarchy, SIMD, graphics APIs (OpenGL, Metal, Vulkan), profiling and diagnostics, video codecs (H.264/5, VP9, AV1), telemetry analysis

Preferred skills

Rust, hardware acceleration (WebGPU), system architecture design

Technologies

C++, GLSL, HLSL, Metal, Vulkan, WebGPU, Perf, Instruments, Chrome DevTools, Systrace

Responsibilities

Lead performance strategy from timeline scrubbing to export; Profile and optimize critical paths in native engine and shaders; Design observability systems and automated regression suites; Collaborate on system architecture for parallelism and cache locality; Leverage hardware acceleration APIs; Analyze telemetry to validate performance impact

Seniority

Staff, hands-on IC with strategic influence

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