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Software Engineer - Human Motion Data

HQ💼 Full-time🗓 2026-06-25 → 2026-07-31

Core

Architecting robust motion data pipelines to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning in humanoid robots.

Role type

Software Engineer - Human Motion Data

Builds

Motion data pipelines integrating mocap, teleoperation, and generative AI models for Apollo humanoid robots

Domain

Robotics / Embodied AI / Reinforcement Learning

Deliverable

production ML models

Required skills

Robot kinematics (FK/IK), rigid body dynamics, Python scripting, motion capture data processing, retargeting libraries (GMR, Omni-retarget), game engines (Unreal/Unity), physics simulators

Preferred skills

C++, hardware experience with physical robotic platforms, sim-to-real pipelines, portfolio of robotics projects

Responsibilities

Design and maintain end-to-end motion data pipelines; Implement kinematic and dynamic retargeting pipelines; Develop tools to process and clean raw human demonstration data; Build simulated environments for procedural motion generation; Generate high-volume trajectory datasets for RL training; Write automated pipelines for data flow between sources and RL infrastructure

Seniority

Mid-level, hands-on IC

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