音響技術開発エンジニア
Core
Designing and implementing spatial audio representations using Ray Tracing to enhance player immersion in PlayStation games.
Role type
Senior IC audio software engineer (spatial audio & Ray Tracing)
Builds
Real-time acoustic simulations and spatial audio features for PlayStation games
Domain
Gaming, Real-time rendering, Acoustics
Deliverable
production ML models | product features
Required skills
Ray Tracing spatial representation, GPU programming, C/C++, Performance/memory optimization, Acoustic physics basics, Physics simulation
Preferred skills
Spatial audio/HRTF development, Game/Real-time middleware dev, Algorithm design based on math/physics
Technologies
Ray Tracing, GPU, C, C++
