CareerPlan

音響技術開発エンジニア

JPN-Tokyo-Shibaura Crystal Shinagawa KonanFull-time2026-09-14 → 2026-11-10

Core

Designing and implementing spatial audio representations using Ray Tracing to enhance player immersion in PlayStation games.

Role type

Senior IC audio software engineer (spatial audio & Ray Tracing)

Builds

Real-time acoustic simulations and spatial audio features for PlayStation games

Domain

Gaming, Real-time rendering, Acoustics

Deliverable

production ML models | product features

Required skills

Ray Tracing spatial representation, GPU programming, C/C++, Performance/memory optimization, Acoustic physics basics, Physics simulation

Preferred skills

Spatial audio/HRTF development, Game/Real-time middleware dev, Algorithm design based on math/physics

Technologies

Ray Tracing, GPU, C, C++