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Senior Software Engineer - GPU Capture and Replay

GBR-London-15GMS💼 Full-time🗓 2026-07-09 → 2026-07-31

Core

Building GPU performance analysis, debugging, and capture/replay tools for the PlayStation graphics software stack to help game developers optimize hardware performance.

Role type

Senior IC graphics software engineer (GPU tooling)

Builds

Razor GPU performance analysis tool, GPU Capture and Replay technology, profiling and debugging features

Domain

Gaming hardware / Graphics software stack

Deliverable

production ML models | product features | infrastructure

Required skills

C++ system design, low-level GPU command/shader analysis, complex system debugging, profiling, tool development, collaboration with hardware teams

Preferred skills

Experience with GPU architecture, performance optimization, working with game developers

Technologies

C++, GPU APIs, profiling frameworks

Responsibilities

Develop GPU Capture and Replay technology to capture and re-execute GPU commands; Build profiling and debugging features for the graphics software stack; Collaborate with game developers and platform engineers to create efficient, reliable tools; Diagnose low-level platform issues; Design and implement highly reliable performant systems in C++

Seniority

Senior, hands-on IC

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