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Software Engineer - Photogrammetry

Paris, Ile-de-France💼 Full-time🗓 2026-03-08 → 2026-08-10

Core

Architect and build high-performance software pipelines to ingest drone telemetry and video, converting research prototypes into real-time 3D battlefield rendering engines for tactical hardware.

Role type

Senior IC software engineer (high-performance graphics & systems)

Builds

Real-time 3D reconstruction engines for tactical drones

Domain

Defense / Computer Vision / Real-time Systems

Deliverable

production ML models

Required skills

C++ mastery, low-level memory management, CUDA kernel programming, GPU acceleration, multi-threading, 3D data structures (Octrees/Voxel grids), real-time systems design, embedded systems optimization

Preferred skills

Experience with Vulkan or TensorRT, game engine or autonomous vehicle perception stack background, Python/PyTorch to C++ translation

Technologies

CUDA, Vulkan, TensorRT, C++, Python, PyTorch

Responsibilities

Architect software pipelines for multi-drone video and telemetry ingestion; Profile and optimize CV algorithms using GPU/CPU acceleration; Implement efficient 3D data structures for point cloud/mesh streaming; Translate research prototypes into production-grade C++ code; Deploy builds to physical tactical PCs for hardware-in-the-loop testing

Seniority

Senior, hands-on IC

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