CareerPlan

Lead Level Designer

TDG - JakartaFull-time2026-09-28 → 2026-11-10
Hybrid

Core

Lead and mentor a team of level designers while owning the vision, quality, and end-to-end level design process for casual games.

Role type

Lead Level Designer

Builds

Engaging, balanced, and data-driven casual game levels

Domain

Mobile gaming (casual/puzzle)

Deliverable

production ML models

Required skills

Level design, player psychology, pacing, challenge/reward systems, Unity, prototyping with AI tools, data analysis

Preferred skills

Mentoring/managing designers, experience with balancing tools

Technologies

Unity, Excel, AI tools (Claude, Gemini, Codex)

Responsibilities

Own the vision and quality of level design; Lead and mentor a team of level designers; Drive the full level design process from concept to final polish; Set standards and pipelines for level creation and playtesting; Partner with art, product, and development teams; Analyze game data and feedback to inform design decisions; Collaborate with tech artists and engineers to improve level design tools.

Seniority

Senior, hands-on IC with leadership responsibilities