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Game Designer (Hybrid Casual)

Belka - Minsk🌐 Remote💼 Full-time🗓 2026-08-05 → 2026-09-26

Core

Design and develop gameplay systems, core mechanics, progression, and balance for new hybrid-casual puzzle game prototypes.

Role type

Game Designer (Hybrid Casual / R&D)

Builds

New game concepts and prototypes for the hybrid-casual puzzle genre

Domain

Mobile gaming, hybrid-casual, puzzle

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Game design, progression system design, game balancing, game design documentation, mobile market knowledge, analytical problem-solving, rapid iteration

Preferred skills

Experience in hyper-casual or puzzle games, R&D/pre-production experience

Technologies

Game engines, prototyping tools

Responsibilities

Design and develop gameplay systems and features for new game prototypes; Work on core gameplay, progression, balance, and early meta systems; Create and maintain game design documentation; Analyze gameplay problems and propose solutions; Participate in prototyping and iteration processes; Design and tune game balance, rewards, pacing, and progression

Seniority

Mid-level, hands-on IC

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