Game Designer (Hybrid Casual)
Core
Design and develop gameplay systems, core mechanics, progression, and balance for new hybrid-casual puzzle game prototypes.
Role type
Game Designer (Hybrid Casual / R&D)
Builds
New game concepts and prototypes for the hybrid-casual puzzle genre
Domain
Mobile gaming, hybrid-casual, puzzle
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Game design, progression system design, game balancing, game design documentation, mobile market knowledge, analytical problem-solving, rapid iteration
Preferred skills
Experience in hyper-casual or puzzle games, R&D/pre-production experience
Technologies
Game engines, prototyping tools
Responsibilities
Design and develop gameplay systems and features for new game prototypes; Work on core gameplay, progression, balance, and early meta systems; Create and maintain game design documentation; Analyze gameplay problems and propose solutions; Participate in prototyping and iteration processes; Design and tune game balance, rewards, pacing, and progression
Seniority
Mid-level, hands-on IC