Graphics Software Engineer, Staff
Core
Architect, design, implement, verify, and optimize GPU hardware, drivers, features, applications, and tools for next-generation gaming, XR, and AI experiences.
Role type
Staff Graphics Software Engineer
Builds
GPU hardware, drivers, features, applications, and tools
Domain
Semiconductors / Graphics
Required skills
C++, C, Perl, Python, GPU architecture, driver development, API implementation, pre-silicon testing, post-silicon testing, simulation, emulation, design documentation
Preferred skills
Master's degree in CS/EE/SE, 2+ years GPU experience, experience in large matrixed organizations, interaction with senior leadership
Technologies
C, C++, Perl, Python
Responsibilities
Architect and optimize GPU hardware and drivers; Write code for complex features and APIs; Develop pre- and post-silicon tests; Identify design deficiencies and propose solutions; Collaborate with cross-functional teams and external stakeholders; Write detailed design documentation
Seniority
Staff, hands-on IC with strategic influence