CareerPlan

Graphics Software Engineer, Staff

San Diego, California, United States of AmericaFull-time2026-09-17 → 2026-11-10

Core

Architect, design, implement, verify, and optimize GPU hardware, drivers, features, applications, and tools for next-generation gaming, XR, and AI experiences.

Role type

Staff Graphics Software Engineer

Builds

GPU hardware, drivers, features, applications, and tools

Domain

Semiconductors / Graphics

Required skills

C++, C, Perl, Python, GPU architecture, driver development, API implementation, pre-silicon testing, post-silicon testing, simulation, emulation, design documentation

Preferred skills

Master's degree in CS/EE/SE, 2+ years GPU experience, experience in large matrixed organizations, interaction with senior leadership

Technologies

C, C++, Perl, Python

Responsibilities

Architect and optimize GPU hardware and drivers; Write code for complex features and APIs; Develop pre- and post-silicon tests; Identify design deficiencies and propose solutions; Collaborate with cross-functional teams and external stakeholders; Write detailed design documentation

Seniority

Staff, hands-on IC with strategic influence