Interaction and Motion designer
Core
Define interaction language, motion, and micro-animations for a next-generation operating system to ensure the interface feels alive, responsive, and intuitive.
Role type
Interaction and Motion Designer (OS-level)
Builds
The interaction layer of a next-generation operating system
Domain
Consumer electronics / Operating Systems
Required skills
Interaction design, Motion design, Micro-animations, Prototyping, Design systems, Engineering collaboration, Design judgment, Sensory feedback design
Preferred skills
OS-level platform experience, Multi-modal interaction design, Animation performance optimization
Technologies
Figma, Principle, ProtoPie, After Effects, CSS, Lottie, Rive
Responsibilities
Define interaction language and motion principles for the OS; Build and maintain an interaction library of reusable patterns; Prototype interactions using motion and code-based tools; Collaborate with engineering to ensure high-fidelity implementation; Review builds for interaction consistency and performance; Contribute to broader UX/UI projects.
Seniority
Mid-Senior (5 years experience)