Interaction and Motion designer
Core
Designing the interaction language, motion, and micro-animations for a next-generation operating system to ensure interfaces feel alive, responsive, and intuitive.
Role type
Senior Interaction and Motion Designer (OS-level)
Builds
The interaction layer of a next-generation operating system
Domain
Consumer electronics / Operating Systems
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Interaction design, Motion design, Micro-animations, Prototyping, Design systems, Engineering collaboration, Sensory feedback design
Preferred skills
OS-level design experience, Multi-modal interaction design, Animation performance optimization
Technologies
Figma, Principle, ProtoPie, After Effects, Rive, Lottie, CSS
Responsibilities
Define interaction language and motion principles for the OS; Build and maintain an interaction library of reusable patterns; Prototype interactions using motion and code-based tools; Collaborate with engineering to ensure high-fidelity implementation; Contribute to broader UX/UI projects and design system consistency.
Seniority
Senior, hands-on IC