Director of Development, Minecraft Core
Core
Senior leader responsible for turning studio strategy into executable outcomes across multiple disciplines, owning the development operating system including planning, dependency management, production health, risk mitigation, and cross-functional alignment.
Role type
Director of Development (Game Production)
Builds
High-quality player experiences for Minecraft across design, engineering, platform, production, QA, and live operations.
Domain
Video Game Development (AAA/Live Service)
Required skills
Large-scale game or software development organization leadership, complex product delivery in live environments, development systems and delivery frameworks implementation, game development and cross-functional execution, strategic and operational level operation, stakeholder alignment
Preferred skills
AAA game development organization leadership, scaling organizations through growth/transformation, modern planning and portfolio management, global distributed team leadership
Technologies
Agile/Scrum, Jira, Confluence, Git, Jenkins, Docker, Kubernetes, AWS, Azure, GCP, Terraform, Ansible, Chef, Puppet, SaltStack, Chef, Puppet, SaltStack
Responsibilities
Represent delivery excellence on the Core Leadership Team, own delivery health across the full development cycle, connect organizational priorities to execution, drive alignment across design, platform, engineering, production, QA, and live operations, establish scalable delivery models, provide leadership visibility on organizational readiness and risks, lead people manager excellence, promote rituals and practices that strengthen team health
Seniority
Director, strategic leadership with hands-on operational oversight
