Senior Audio Software Engineer
Core
Building next-generation AI-powered audio content creation tools and real-time audio systems for AAA video games.
Role type
Senior IC audio software engineer (AI/ML integration)
Builds
Production-ready audio tools, neural audio pipelines, and engine integrations for EA's game platforms.
Domain
Video game development, AI-driven audio, real-time systems
Deliverable
production ML models | product features
Required skills
C++ (real-time systems), Python (ML), AAA game engines (Frostbite/Unity/Unreal/Godot), audio middleware (Wwise/FMOD), ML inference/fine-tuning, pipeline design
Preferred skills
Experience running ML inference, artistic sensibility for high-fidelity audio
Technologies
Frostbite, Unity, Unreal, Godot, Wwise, FMOD, C++, Python
Responsibilities
Design and implement AI-driven audio solutions for sound effects, voice, and music; develop tools to accelerate audio creator workflows; integrate external tools and ML models into game engines; build demos showcasing novel AI audio applications; evaluate audio assets and provide technical feedback.
Seniority
Senior, hands-on IC