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Senior Audio Software Engineer

Stockholm, Sweden💼 Full-time🗓 2026-09-17 → 2026-09-26

Core

Building next-generation AI-powered audio content creation tools and real-time audio systems for AAA video games.

Role type

Senior IC audio software engineer (AI/ML integration)

Builds

Production-ready audio tools, neural audio pipelines, and engine integrations for EA's game platforms.

Domain

Video game development, AI-driven audio, real-time systems

Deliverable

production ML models | product features

Required skills

C++ (real-time systems), Python (ML), AAA game engines (Frostbite/Unity/Unreal/Godot), audio middleware (Wwise/FMOD), ML inference/fine-tuning, pipeline design

Preferred skills

Experience running ML inference, artistic sensibility for high-fidelity audio

Technologies

Frostbite, Unity, Unreal, Godot, Wwise, FMOD, C++, Python

Responsibilities

Design and implement AI-driven audio solutions for sound effects, voice, and music; develop tools to accelerate audio creator workflows; integrate external tools and ML models into game engines; build demos showcasing novel AI audio applications; evaluate audio assets and provide technical feedback.

Seniority

Senior, hands-on IC

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