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Build Engineer

Malmö, Sweden💼 Full-time🗓 2026-05-06 → 2026-09-26

Core

Design and maintain CI/CD pipelines, build, packaging, and automated testing processes to accelerate feature iteration and content delivery for AAA game development.

Role type

Build Engineer (CI/CD & Developer Tooling)

Builds

Build pipelines, release processes, and automated testing frameworks for PC and console games.

Domain

Video Game Development (AAA)

Deliverable

production ML models | product features | infrastructure

Required skills

C# or Python programming, CI/CD tooling (Jenkins, GitHub Actions), source control (Perforce, Git), custom tooling development, Unreal Engine 5 extension

Preferred skills

DevOps background, QA background, platform engineering, Ansible, Datadog monitoring

Technologies

Unreal Engine 5, Jenkins, GitHub Actions, Perforce, Git, Ansible, Datadog

Responsibilities

Design and maintain build, release, and automated testing pipelines; ensure stable and frictionless build/publishing processes; select and extend tools for game development workflows.

Seniority

Individual Contributor (open to early career)

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