Job
Core
Design and implement complex UI/UX solutions for core, meta, and monetization systems in a mobile multiplayer survival shooter.
Role type
Senior Game UI/UX Designer (hands-on IC)
Builds
Feature UI, monetization systems (battle passes, gacha), and scalable design solutions for Oxide: Survival Island
Domain
Mobile gaming / Shooter genre
Deliverable
production ML models | product features
Required skills
UI/UX design for games, Unity UI systems, Figma, game UX principles, monetization system design, UI implementation in Unity, AI-assisted development tools
Preferred skills
Mid-core or hardcore mobile game experience, PC/console project experience, independent UI assembly
Technologies
Unity, Figma
Responsibilities
Design complete UI/UX solutions from wireframes to production-ready layouts; Build and maintain a scalable design system; Implement interfaces directly in Unity including layouts, states, and animations; Connect UI elements to game events and data; Prototype using AI-assisted tools; Review interfaces for usability and visual quality
Seniority
Senior, hands-on IC