[Tech] Lead SDET / Tools Engineer
Core
Lead technical direction and delivery of engineering tools and test automation for a large-scale Unreal Engine 5 open-world AAA game.
Role type
Senior IC Lead SDET / Tools Engineer
Builds
In-editor performance visualization, DCC asset validation checkers, automated content capture subsystems, in-engine workflow tools, and a custom test-automation framework.
Domain
Video game development (AAA) / Unreal Engine 5 / Test Automation
Required skills
C++ (modern, production-grade), C#, Unreal Engine 5 (editor plugins, runtime modules, Slate/UMG, World Partition), Python, Test automation strategy, CI/CD engineering, Stakeholder management, Technical leadership
Preferred skills
DCC scripting (Blender, Maya, Houdini), Generative-AI integration, Render-programming (HLSL, RDG), Chaos physics, Desktop app development
Technologies
Unreal Engine 5, C++, C#, Python, Perforce, REST/OAuth2, JSON, GitLab CI, Jenkins, JUnit, Jira, TestRail
Responsibilities
Own technical roadmap and architecture for tools and automation; Lead and mentor an 8-person team of SDETs and automation engineers; Act as primary technical contact for client stakeholders; Remain hands-on with critical designs, code reviews, and defect resolution; Coordinate cross-project failures and incident resolution; Set quality gates for code review, automated tests, and release readiness.
Seniority
Senior, hands-on IC with leadership responsibilities