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Graphics Software Engineer

USAFull-time2026-10-11 → 2026-10-16

Core

Develop tooling and workloads for GPU architectural validation, design verification, and graphics core verification to ensure GPUs meet functionality, performance, quality, efficiency, and power targets.

Role type

Graphics Software Engineer (GPU validation & verification)

Builds

GPU validation workloads, driver bring-up tools, and verification infrastructure

Domain

Semiconductor / GPU Architecture

Required skills

C++ programming, GPU architecture knowledge, graphics pipeline expertise, GPU API programming (OpenGL, Vulkan, Metal, DirectX, CUDA), continuous integration systems, automated build systems, regression systems

Preferred skills

Master's or PhD degree

Technologies

OpenGL, Vulkan, Metal, DirectX, CUDA

Responsibilities

Design and maintain workloads for GPU architectural validation and design verification; Create mission-critical workloads for graphics core verification; Identify and debug architectural, logic, silicon, and software issues from design bring-up through post-silicon; Support production driver bring-up and resolve software issues

Seniority

Mid-level (3+ years experience)