次世代3D环境灯光师
Core
Designing overall lighting and atmosphere for large-scale UE5 game worlds, including day/night cycles, weather, and functional lighting for FPS gameplay.
Role type
Senior IC 3D Environment Lighting Artist
Builds
Large-scale game levels with optimized lighting for PC and mobile
Domain
Game Development / Real-time Rendering
Required skills
UE5 lighting systems, Lumen, Lightmass baking, dynamic/static light mixing, Global Illumination (GI), reflections, sky lighting, FPS gameplay mechanics, performance optimization, color theory, narrative lighting
Preferred skills
Tool development, cross-department collaboration (level design, VFX, TA)
Technologies
Unreal Engine 5, Lumen, Lightmass, UE5
Responsibilities
Designing overall lighting and atmosphere for large-scale UE5 game worlds, establishing lighting standards and baselines, implementing functional lighting for FPS gameplay, collaborating on lighting interactions with VFX and level design, analyzing and optimizing lighting performance for PC and mobile
Seniority
Senior, hands-on IC