CareerPlan

次世代3D环境灯光师

Shenzhen, ChinaFull-time2026-11-04 → 2026-11-10

Core

Designing overall lighting and atmosphere for large-scale UE5 game worlds, including day/night cycles, weather, and functional lighting for FPS gameplay.

Role type

Senior IC 3D Environment Lighting Artist

Builds

Large-scale game levels with optimized lighting for PC and mobile

Domain

Game Development / Real-time Rendering

Required skills

UE5 lighting systems, Lumen, Lightmass baking, dynamic/static light mixing, Global Illumination (GI), reflections, sky lighting, FPS gameplay mechanics, performance optimization, color theory, narrative lighting

Preferred skills

Tool development, cross-department collaboration (level design, VFX, TA)

Technologies

Unreal Engine 5, Lumen, Lightmass, UE5

Responsibilities

Designing overall lighting and atmosphere for large-scale UE5 game worlds, establishing lighting standards and baselines, implementing functional lighting for FPS gameplay, collaborating on lighting interactions with VFX and level design, analyzing and optimizing lighting performance for PC and mobile

Seniority

Senior, hands-on IC