在研UE5射击游戏-场景灯光设计师(灯光师)
Core
Design and implement lighting for indoor and outdoor scenes in a UE5 shooting game to establish spatial depth, visual focus, and emotional atmosphere.
Role type
Senior IC scene lighting designer (UE5)
Builds
Production game levels and environments
Domain
Video game development / Real-time rendering
Required skills
UE5 lighting systems, Unity lighting systems, PBR workflow, exposure control, color correction, real-time rendering performance optimization, static and dynamic lighting, global illumination, shadow and reflection principles
Preferred skills
Cross-team communication, problem analysis, iterative design based on feedback
Technologies
UE5, Unity
Responsibilities
Design and implement lighting for indoor and outdoor scenes based on art style and narrative needs; Collaborate with environment artists and art leads to establish lighting baselines and atmosphere standards; Debug static/dynamic lighting, fog, exposure, and color grading to ensure visual stability; Validate lighting effects with level and gameplay teams to ensure combat readability and path guidance; Collaborate with technical artists to resolve rendering issues and optimize lighting performance.
Seniority
Senior, hands-on IC