CareerPlan

在研UE5射击游戏-场景灯光设计师(灯光师)

Shenzhen, ChinaFull-time2026-11-11

Core

Design and implement lighting for indoor and outdoor scenes in a UE5 shooting game to establish spatial depth, visual focus, and emotional atmosphere.

Role type

Senior IC scene lighting designer (UE5)

Builds

Production game levels and environments

Domain

Video game development / Real-time rendering

Required skills

UE5 lighting systems, Unity lighting systems, PBR workflow, exposure control, color correction, real-time rendering performance optimization, static and dynamic lighting, global illumination, shadow and reflection principles

Preferred skills

Cross-team communication, problem analysis, iterative design based on feedback

Technologies

UE5, Unity

Responsibilities

Design and implement lighting for indoor and outdoor scenes based on art style and narrative needs; Collaborate with environment artists and art leads to establish lighting baselines and atmosphere standards; Debug static/dynamic lighting, fog, exposure, and color grading to ensure visual stability; Validate lighting effects with level and gameplay teams to ensure combat readability and path guidance; Collaborate with technical artists to resolve rendering issues and optimize lighting performance.

Seniority

Senior, hands-on IC