《怪物猎人:旅人》-资深动效设计师(VX)
Core
Design and execute high-quality motion effects for the core UI of the game 'Monster Hunter: Journey', ensuring visual consistency across platforms and translating design concepts into engine implementation.
Role type
Senior Motion Designer (UI/UX)
Builds
Core game interface animations and visual effects
Domain
Video Games (Action RPG)
Required skills
Motion design, UI/UX design, Art fundamentals, Material & lighting mastery, Multi-platform engineering constraints, Cross-functional collaboration
Preferred skills
Camera language and rhythm theory, Host/PC game experience
Technologies
Game engines, UI frameworks
Responsibilities
Propose and execute motion effect designs for core interfaces, Maintain motion design standards and collaborate with UI/UX teams, Collaborate with upstream/downstream teams to guide designs from concept to engine implementation, Apply camera language and rhythm to enhance visual storytelling