在研小游戏-玩法策划
Core
Design and iterate on multiplayer auction and game theory mechanics, balancing game pacing and strategic depth for a casual game.
Role type
Senior IC game systems/gameplay designer (game theory focus)
Builds
Multiplayer auction and betting game mechanics
Domain
Casual gaming / Game theory
Required skills
Game systems design, Game theory mechanics, Game balance tuning, Long-term content design, Documentation, Cross-functional collaboration
Preferred skills
Experience with asymmetric information games (Poker, Mahjong, Board games), Steam/PC strategy game experience
Technologies
Game design tools
Responsibilities
Design multiplayer auction and betting mechanics, Balance game numbers for fairness and strategy, Design long-term progression and season systems, Collaborate with engineering and art to implement and validate designs