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游戏 AI 智能体算法工程师-小游戏/休闲游戏方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Develop and deploy AI agents (bots, NPCs, opponents) for casual games using LLMs, multimodal models, and reinforcement learning.

Role type

Senior IC machine-learning engineer (game AI agents)

Builds

Production AI agents for in-game companionship and competitive play

Domain

Gaming (casual/hyper-casual) + Reinforcement Learning / Large Language Models

Deliverable

production ML models

Required skills

Python, PyTorch, Reinforcement Learning (PPO, DQN), LLM inference, Game AI architecture (Behavior Trees, GOAP, MCTS), Model optimization for edge devices

Preferred skills

Multimodal Agent technology, LLM alignment

Technologies

PyTorch, LLMs, Behavior Trees, GOAP, Monte Carlo Tree Search

Responsibilities

Design and implement AI bot algorithms for real-time game matches; Develop general-purpose agent architectures for human-like behavior; Optimize models for low latency and edge deployment; Collaborate with design and engineering teams to iterate on bot capabilities.

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