UE微恐轻动作项目-2D场景设计接口人
Core
Lead 2D scene design for a micro-horror game project, defining visual style, color systems, and graphic language to create high-impact, memorable environments.
Role type
Senior 2D Scene Concept Artist (2D)
Builds
2D scene concepts, atmosphere art, and visual guides for a micro-horror game
Domain
Game Development / 2D Art
Deliverable
product features
Required skills
2D scene design, graphic composition, flat design language, visual storytelling, color theory, spatial design, minimalist aesthetics, symbolic design
Preferred skills
Visual innovation, new style exploration, cross-disciplinary collaboration (3D/Level Design)
Responsibilities
Define project visual style and quality standards; Create scene concepts and atmosphere art; Design space, architecture, and terrain using 2D graphic language; Control composition and visual hierarchy; Output scene specifications and visual guides; Collaborate with 3D artists and level designers.
Seniority
Senior, hands-on IC