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Sr. Engineering Program Manager, GPU and Graphics

Cupertino, United States of America💼 Full-time🗓 2026-08-25 → 2026-09-28

Core

Lead planning, execution, and cross-functional coordination to deliver robust, high-performance GPU drivers and the Metal framework across Apple's hardware and software platforms.

Role type

Senior Engineering Program Manager (GPU/Graphics)

Builds

GPU drivers, Metal framework, and graphics rendering capabilities for iPhone, iPad, Mac, Apple Watch, Apple TV, and Vision Pro.

Domain

Consumer electronics, GPU computing, graphics APIs

Required skills

Program management, cross-functional coordination, software platform lifecycle management, operating systems architecture, GPU acceleration, graphics rendering

Preferred skills

Graphics/compute API lifecycle leadership (Metal, Vulkan, DX12, OpenGL), translating consumer features to technical milestones, deep technical topic analysis

Technologies

Metal, Vulkan, DX12, OpenGL, GPU drivers, operating systems

Responsibilities

Drive feature release lifecycle from concept to launch, ensure reliability and performance across the stack, partner with product teams to define technical milestones, coordinate engineering teams for GPU and graphics feature delivery

Seniority

Senior, hands-on IC

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