Sr. Engineering Program Manager, GPU and Graphics
Core
Lead planning, execution, and cross-functional coordination to deliver robust, high-performance GPU drivers and the Metal framework across Apple's hardware and software platforms.
Role type
Senior Engineering Program Manager (GPU/Graphics)
Builds
GPU drivers, Metal framework, and graphics rendering capabilities for iPhone, iPad, Mac, Apple Watch, Apple TV, and Vision Pro.
Domain
Consumer electronics, GPU computing, graphics APIs
Required skills
Program management, cross-functional coordination, software platform lifecycle management, operating systems architecture, GPU acceleration, graphics rendering
Preferred skills
Graphics/compute API lifecycle leadership (Metal, Vulkan, DX12, OpenGL), translating consumer features to technical milestones, deep technical topic analysis
Technologies
Metal, Vulkan, DX12, OpenGL, GPU drivers, operating systems
Responsibilities
Drive feature release lifecycle from concept to launch, ensure reliability and performance across the stack, partner with product teams to define technical milestones, coordinate engineering teams for GPU and graphics feature delivery
Seniority
Senior, hands-on IC