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Colosseum Lead Product Manager, Minecraft

United States, Washington, Redmond💼 Full-time🗓 2026-07-14 → 2026-07-22

Core

Define and evolve the Colosseum product strategy for Minecraft's creator-led multiplayer ecosystem, focusing on player experience, creator success, and business growth.

Role type

Strategy-level Lead Product Manager (Games/Multiplayer)

Builds

High-quality multiplayer supply, discovery surfaces, and conversion funnels for Minecraft's creator ecosystem.

Domain

Gaming, Live Services, Online Multiplayer Platforms, Creator Economies

Deliverable

product features

Required skills

Product strategy definition, Roadmap planning, KPI establishment, Cross-functional leadership, Data-driven decision making, Monetization model design, Ecosystem health management, Stakeholder management, Launch operations, Compliance and policy navigation

Preferred skills

Experience with games and live services, Deep empathy for player communities, Ability to drive clarity through technical ambiguity

Technologies

Minecraft Platform (Java/Bedrock), Telemetry systems, Partner-facing workflows

Responsibilities

Translate platform gaps and market signals into product priorities and roadmaps, Establish KPIs for engagement, retention, and monetization, Drive alignment across Product, Engineering, Design, and Legal teams, Represent strategy in leadership forums and partner discussions, Create operating rhythms and decision frameworks for cross-functional teams

Seniority

Senior, hands-on IC with strategic oversight

Rewrite
## About the role * Define and evolve the Colosseum product strategy aligned to player experience, creator success, and business growth. * Translate platform gaps, partner needs, player journeys, and market signals into clear product priorities, investment trade-offs, roadmaps, and executive-ready recommendations. * Identify opportunities to grow high-quality multiplayer supply, improve discovery and conversion, and expand Minecraft's creator-led play ecosystem. * Establish KPIs and success metrics for engagement, retention, monetization and funnel conversion. * Drive alignment across Product, Engineering, Design, Marketing, Business Development, Legal, Player Safety, Marketplace, Java, Bedrock Platform, PADI, and executive stakeholders. * Create clear operating rhythms, decision frameworks, escalation paths, and communication artifacts that help teams move quickly through ambiguity. * Represent Colosseum strategy, risks, progress, and investment needs in leadership forums, business reviews, partner discussions, and launch readiness reviews. ## Requirements * Bachelor's Degree AND 8+ years experience in product/service/program management or software development OR equivalent experience. * 1+ year(s) people management experience. * 10+ years in product management, program management, or related roles. * 5+ years leading large-scale, cross-functional product initiatives from strategy through launch and iteration. * Experience delivering customer-centric, data-driven products or services with measurable business and user outcomes. * Experience with games, live services, online multiplayer platforms, marketplaces, creator ecosystems, or digital commerce. * Experience delivering cross-platform product experiences that span client, services, tooling, telemetry, and partner-facing workflows. * Proven understanding of monetization models, discovery surfaces, launch operations, and ecosystem health for player- and creator-facing products. * Experience balancing growth with safety, privacy, compliance, policy, quality, and player trust requirements. * Proven experience in stakeholder management, executive communication, and ability to drive clarity through technical, organizational, and partner ambiguity; passion for games and deep empathy for Minecraft players, creators, and communities. ## What we offer * (Content not provided in the source text) ## About us * (Content not provided in the source text)
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