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《三角洲行动》-系统策划(全面战场模式)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design gameplay systems for the 'Full Battlefield' mode, including entry flows, progression systems for levels/weapons/vehicles, and core mechanics like defense/offense/territory control.

Role type

Gameplay Systems Designer (Battlefield/FPS)

Builds

Gameplay systems for a tactical shooter game

Domain

Gaming / FPS / Tactical Shooter

Deliverable

product features

Required skills

Game system design, logic rule design, spreadsheet design, data analysis, competitor analysis, player feedback analysis

Preferred skills

Experience in FPS/TPS games, experience in team-based combat or large-scale battlefield games

Responsibilities

Design entry flows and progression systems for specific game modes; Define design goals focusing on logic rules and growth stage experiences; Analyze game statistics and competitor operations to formulate and implement optimization plans

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