Staff Systems Software Engineer
Core
Build and own the studio's functional test automation framework, design load/stress/chaos testing systems, and operate on-premise distributed build and GPU clusters.
Role type
Staff Systems Software Engineer (Test Infrastructure & Build Systems)
Builds
Test automation frameworks, synthetic traffic systems, fault injection tools, and distributed build/GPU clusters
Domain
Gaming / DevOps / Infrastructure
Deliverable
production ML models | product features | infrastructure
Required skills
Python, Golang, C/C++, Linux shell scripting, Jenkins Groovy, distributed build systems, Kubernetes, Terraform, Docker, Podman, statistical analysis, observability
Preferred skills
Slurm, Kubernetes device plugins, game-engine internals, deterministic simulation/replay testing, live-service game experience, Windows administration, Ansible, TypeScript, Java, Kotlin, Swift, hybrid/multi-cloud management
Responsibilities
Build and own the studio's functional test automation framework and coverage instrumentation; Design load, stress, chaos, and disaster recovery testing systems; Automate app-quality testing across real devices and own device-lab orchestration; Build and operate on-premise distributed build and GPU clusters; Design cross-platform developer tools including AI-assisted agents; Define and publish developer-velocity and quality metrics
Seniority
Staff, hands-on IC with technical direction