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Staff Systems Software Engineer

USA🌐 Remote💼 Full-time🗓 2026-09-10 → 2026-09-25

Core

Build and own the studio's functional test automation framework, design load/stress/chaos testing systems, and operate on-premise distributed build and GPU clusters.

Role type

Staff Systems Software Engineer (Test Infrastructure & Build Systems)

Builds

Test automation frameworks, synthetic traffic systems, fault injection tools, and distributed build/GPU clusters

Domain

Gaming / DevOps / Infrastructure

Deliverable

production ML models | product features | infrastructure

Required skills

Python, Golang, C/C++, Linux shell scripting, Jenkins Groovy, distributed build systems, Kubernetes, Terraform, Docker, Podman, statistical analysis, observability

Preferred skills

Slurm, Kubernetes device plugins, game-engine internals, deterministic simulation/replay testing, live-service game experience, Windows administration, Ansible, TypeScript, Java, Kotlin, Swift, hybrid/multi-cloud management

Responsibilities

Build and own the studio's functional test automation framework and coverage instrumentation; Design load, stress, chaos, and disaster recovery testing systems; Automate app-quality testing across real devices and own device-lab orchestration; Build and operate on-premise distributed build and GPU clusters; Design cross-platform developer tools including AI-assisted agents; Define and publish developer-velocity and quality metrics

Seniority

Staff, hands-on IC with technical direction

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