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Embedded Software Graphic Expert (f/m/x)

Ulm, Donau, BADEN_WUERTTEMBERG💼 Full-time🗓 2026-08-27 → 2026-09-26

Core

Design and develop modern graphics software for embedded automotive systems, optimizing rendering pipelines and GPU integration for BMW vehicles.

Role type

Senior Embedded Graphics Software Engineer

Builds

Graphics stacks, rendering pipelines, and validation tools for in-vehicle displays and UIs

Domain

Automotive embedded systems, real-time graphics

Deliverable

production ML models | product features | infrastructure

Required skills

OpenGL ES, Vulkan, GPU driver integration, Android graphics architecture (SurfaceFlinger, Hardware Composer), Linux graphics stack (wayland, kms, drm), GPU architecture knowledge, real-time system constraints, debugging/profiling (RenderDoc, perf, Valgrind)

Preferred skills

HMI frameworks (Qt, Kanzi, Unity, Unreal Engine), ISO 26262 functional safety, CI/CD pipelines, software architectural modeling

Technologies

OpenGL ES, Vulkan, EGL, RenderDoc, perf, Valgrind, Qt, Kanzi, Unity, Unreal Engine, wayland, kms, drm

Responsibilities

Design and develop graphics software for embedded systems; optimize graphics stacks and GPU driver integration; implement rendering pipelines and compositing mechanisms; analyze and improve runtime performance and memory usage; create tools for validating graphics functions

Seniority

Senior, hands-on IC

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